State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2025

Top 5 Boxing Games Performance in South Africa: Q2 2025

Discover the performance trends of the top boxing games in South Africa during Q2 2025, with insights on downloads, revenue, and active users.

Top 5 Boxing Games Performance in South Africa: Q2 2025

In the second quarter of 2025, the top boxing games on a unified platform in South Africa showcased varied performance trends. Here's a closer look at the metrics for each game:

Real Boxing 2 saw fluctuations in its weekly revenue, peaking at around $255 in mid-May before dropping to $70 in early June. Downloads were highest at the end of June, reaching approximately 6.3K, while active users increased from 10.5K to 12.2K over the quarter.

WWE SLAM by Topps® Card Trader experienced a steady rise in revenue, climbing to $193 by the end of June. Despite minimal downloads, active users gradually decreased from 95 to 27 during the quarter.

WWE Mayhem had a notable revenue spike in late April at $214, with downloads peaking mid-April at 5.1K. Active users showed a downward trend from 7.9K to 3.5K throughout the quarter.

Boxing Star: Boxing Fight Game maintained steady revenue, with a peak of $129 in late April. Downloads remained consistent, reaching a high of 352 at the end of June, while active users increased slightly from 627 to 660.

Finally, Wrestling Empire experienced stable downloads with a peak of 1.9K in late June. Revenue fluctuated, hitting $115 in late May, and active users showed a slight rise, ending the quarter at 3.6K.

These insights are brought to you by Sensor Tower, where more detailed data can be explored.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025