AI Insights · Timothy · July 2025
Top 5 Boxing Games Performance in South Africa: Q2 2025
Discover the performance trends of the top boxing games in South Africa during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the top boxing games on a unified platform in South Africa showcased varied performance trends. Here's a closer look at the metrics for each game:
Real Boxing 2 saw fluctuations in its weekly revenue, peaking at around $255 in mid-May before dropping to $70 in early June. Downloads were highest at the end of June, reaching approximately 6.3K, while active users increased from 10.5K to 12.2K over the quarter.
WWE SLAM by Topps® Card Trader experienced a steady rise in revenue, climbing to $193 by the end of June. Despite minimal downloads, active users gradually decreased from 95 to 27 during the quarter.
WWE Mayhem had a notable revenue spike in late April at $214, with downloads peaking mid-April at 5.1K. Active users showed a downward trend from 7.9K to 3.5K throughout the quarter.
Boxing Star: Boxing Fight Game maintained steady revenue, with a peak of $129 in late April. Downloads remained consistent, reaching a high of 352 at the end of June, while active users increased slightly from 627 to 660.
Finally, Wrestling Empire experienced stable downloads with a peak of 1.9K in late June. Revenue fluctuated, hitting $115 in late May, and active users showed a slight rise, ending the quarter at 3.6K.
These insights are brought to you by Sensor Tower, where more detailed data can be explored.